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One of the most fascinating aspects of Stray, the latest indie gaming hit that has caught everyone’s attention, is the beautifully rendered walled city that is inhabited by humanoid robots. The rich and intricate explorable space has been immensely praised by both reviewers and critics for its visual aesthetic, ambience and design.

Across Stray’s 12 chapters, especially The Slums and Midtown, players experience social divisions that cannot be overcome, oppression from a top-down hierarchy, acceptance of defeat and a strange sense of hope. The feline protagonist’s perspective further enriches player immersion in-game.

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